A genetics mod for The Sims 4

Realistic Genetics

A Sims 4 genetics mod that actually remembers the whole family.

Give your legacy more of its family history: inherited colors, hidden traits, and facial features from parents and grandparents.

Version 3.0.0 is here. Our first official public build adds a Sim pie menu and lets you choose individual features from the family tree.

See everything new since August ↓
Download 3.0.0

Free · Works with existing saves · Made for legacy players

Join the community on DiscordReport bugs, ask questions, share your families and suggest features.
3.0.0 · October 12, 2026

Our first official public build

A proper in-game menu. Your grandmother’s nose. Your dad’s hair color. Much more say in what your Sims inherit.

A note from Fox

I’m sorry it’s been quiet since August. Between family issues, working full time as a director of technology, and being in school, I haven’t had as much time here as I wanted.

I’ve tried to work through everything raised in the Discord discussions. It’s just me making and testing this, so I don’t have the time to test every situation. It’s been quite stable and working well in my own game, and I wanted to share the improvements with you. The changes below are what made it into this release.

I’m not abandoning the project. Thank you for being patient, and please keep letting me know how it’s working in your saves.

Everything starts with a click

Click a Sim and look for Realistic Genetics, now with its own helix icon. View inheritance, reroll genetics, keep the current appearance, choose a family feature or open Settings from the same menu.

Realistic Genetics pie-menu entry with its blue and green DNA helix icon
Look for the helix when you click a Sim. It may be under More Choices.
Realistic Genetics menu showing inheritance, settings, appearance and reroll actions
The main menu keeps your genetics tools together.

Choose a feature. Choose a relative.

Open Inherit from Family to choose a nose, eye shape, mouth, hair color or eye color from an available parent or grandparent. Open Face Shape for jaw, chin, cheeks, brow, head shape and ears.

Inherit from Family menu with Nose, Mouth, Eye Shape, Eye Color, Hair Color and Face Shape
Change one feature at a time, with more facial choices inside Face Shape.

Pick the relative, review the change, then confirm. You can take a nose from one grandparent and a mouth from another without rerolling the whole Sim. Facial transfers are available for supported human Sims who are teen or older; unavailable relatives or features explain why they cannot be used.

Inherit Nose dialog listing Katlin Nair’s two parents and four grandparents with portraits
Real relatives, with portraits and family roles, so you can see whose feature you are choosing.

See the hair color before you choose

Hair inheritance now shows a CAS color chip alongside each relative’s natural color. Each outfit keeps its own hairstyle. If the exact color swatch is unavailable for a style, the mod won’t swap in a different haircut to make it work.

Inherit Hair Color dialog with black, dark brown, brown and dirty blonde CAS swatches
CAS-derived color chips replace the missing-image placeholders. Lighting and hair textures can affect the final appearance.

Screenshots from the game, cropped to the relevant menus. Select any image to open the full screenshot.

Fixes and improvements since August

More control over appearance

Automatic appearance updates check that a Sim belongs to your active household. Turn Automatic Genetics off for manual control, or use Keep This Appearance to record the current face. Hair recoloring uses the existing hairstyle’s matching swatch, and the fallback that could restore an older haircut has been removed.

Both parents count

Parent selection no longer mistakes the pregnant Sim for both parents. It reads both recorded biological parents, including same-sex couples, and keeps both available relatives in same-sex grandparent pairs.

Inherited colors stay in the family

Hair and eye inheritance now retains the two inherited alleles instead of losing a hidden color after a roll. A child receives one allele from each known parent and keeps that pair for their own children. Established natural colors are stored separately from later cosmetic changes.

Eye colors and labels corrected

The gray/brown mismatch was checked against the game’s eye resources and corrected. The catalog now recognizes 109 EA human eye resources, including age variants. Unknown eyes are no longer given an invented color label, and combined names are easier to read, such as Grey-Blue.

Individual twin rerolls

Rerolling one Sim no longer copies the new appearance onto their identical sibling. This applies to the pie menu, inheritance and birth cards, and console rerolls. Twins also keep separate editable report data. The identical-twin setting for birth generation is unchanged.

More precise facial features

Facial regions were checked against EA’s resource data, adding missing mappings and correcting 57 older labels. Individual feature inheritance now uses the same facial write path as the initial roll, fixing the reported Feature Not Changed error. Unrelated face and body data are preserved.

Better saved plans and reports

Pregnancy inheritance plans keep their color alleles, family snapshots and feature sources. Age-up restoration uses the stored facial plan. Reports track whether a change was applied, skipped or deferred, and a failed reroll no longer shows another Sim’s report.

Safer saving and cleaner menus

Genetics data is written atomically with backup recovery. Save failures are reported instead of presented as successful. The menus now include clear family roles, working portraits, the helix icon and hair-color chips. Canceling a new feature picker leaves the Sim alone.

Already using an older version? Replace both mod files and keep your existing settings and genetics data. Updating does not automatically recolor old Sims to match a corrected label.

What this does, in one line

It gives your Sims an actual genetic history.

How it works

When a baby is born, the mod looks at the actual family tree instead of only using the two parents.

Hair and eye color are passed down using dominant and recessive genetics. A Sim can carry a color without showing it, then pass it on to a later generation.

Skin tone works a little differently. It blends the parents’ tones, with some influence from further up the family, so children land in a natural range for their family rather than a random shade.

Facial features can also come from different relatives. A child might get their mom’s eyes, their dad’s mouth and their grandmother’s nose.

Hair and eye colors keep their inherited allele pairs for later generations. Changing a cosmetic appearance does not automatically replace that stored natural inheritance. This is a simplified model built for gameplay.

A trait can disappear for a generation and come back later because the Sim was still carrying it.

What gets passed down?

  • Eye color
  • Hair color
  • Skin tone
  • Eyes
  • Nose
  • Mouth
  • Jaw and face shape
  • Other facial features

Every feature is rolled separately, so siblings won’t all look the same.

One child might look mostly like their dad. Another might look more like their mom. Another might randomly look exactly like a grandparent.

The point isn’t to make every Sim look identical. It’s to make them look like they came from the same family.

See the difference

This is one baby, generated twice. On the left is the game’s version. On the right is the mod’s version, built from the family underneath. Look at the family, then look again.

A Sims 4 baby generated by the base game, looking unrelated to the rest of the family.
Without the modThe game’s random roll.
The same Sims 4 baby generated by Realistic Genetics, clearly resembling the parents and grandparents.
With the modInherited from the family below.
  • The baby, built by the modThe baby
    • The baby's motherMom
      • Maternal grandmotherGrandma
      • Maternal grandfatherGrandpa
    • The baby's fatherDad
      • Paternal grandmotherGrandma
      • Paternal grandfatherGrandpa

The parents and grandparents the mod pulled from.

See it across a family

This is where the mod gets interesting.

You might notice a grandchild has the same nose as their grandmother. Two cousins might have the same eyes. A hair or eye color can disappear and then show up again a generation later.

Sims 4 family tree of two sisters showing which facial feature each inherited from their parents and grandparents with the Realistic Genetics mod.
Two sisters, same parents. Each inherits a different mix, with every feature traced to a real ancestor.

The longer you play the family, the more you can actually see traits moving through it.

Four-generation Sims 4 legacy family tree showing recessive red hair and blue eyes skipping a generation and resurfacing in the heirs.
Four generations deep. Recessive traits like red hair and blue eyes resurface from founders further up the tree.

You can look at a Sim and tell where they came from.

First official public build

Realistic Genetics 3.0.0

Released October 12, 2026. Free, with the script, menu package, installation instructions and feature guides included.

Download Realistic Genetics 3.0.0

Installing it

  1. Close the game, back up your save, then download and unzip the file.
  2. Put both RealisticGenetics.ts4script and RealisticGenetics.package in Documents › Electronic Arts › The Sims 4 › Mods. Replace your old copies and remove any duplicate versions. Keep your settings and genetics data. Don’t place the files more than one folder deep.
  3. Make sure Custom Content and Mods and Script Mods Allowed are turned on in your game settings.
  4. Restart the game.

Using it

The original walkthrough of births and rerolls. The screenshots above show the new 3.0 menus.

By default, genetics runs automatically for new babies in your active household. Click a Sim and open Realistic Genetics to view inheritance, reroll, keep their current appearance, or choose a family feature. Turn Automatic Genetics off in Settings for manual control.

You can also use the tool with an existing multigenerational legacy. It scans up the family tree, captures the parents and grandparents it can find, and builds the genetics from there.

You do not need to start a new save.

Is it safe for my save?

It shouldn’t delete Sims, change relationships or rebuild your whole family.

Back up your save before installing an update, especially a legacy you’ve been playing for years. Keep your existing genetics data when replacing the mod files.

The system is doing a lot behind the scenes, and there may be weird family setups or mod conflicts I haven’t seen yet.

Compatibility & custom content

Development checks used game version 1.128.90.1230 and the relevant pregnancy calls in MC Command Center 2026.5.0. I can’t promise every combination of mods and settings has been tested. If something behaves differently in your save, please send your game version, other mods, and what you were doing when it happened.

The updated catalogs use EA’s game resources for eye designs, hair swatches and facial regions. Custom eyes, hairstyles or sliders need a recognized match for the relevant inheritance tool. Unsupported choices explain why they cannot be used.

Questions

Do I need to start a new save?
No. You can use Realistic Genetics with an existing save and the parents and grandparents already recorded in its family tree.
Does it change every Sim in my save?
The mod restricts appearance edits to your active household. You can turn Automatic Genetics off in Settings for manual control. EA and other mods can still change Sims independently.
Can I choose just one feature?
Yes. Click a Sim, open Realistic Genetics, then Inherit from Family. Pick a feature and an available parent or grandparent, review the choice, and confirm. Facial feature transfers require supported human Sims who are teen or older.
Will choosing a hair color change the hairstyle?
Each outfit keeps its existing hairstyle. The mod looks for an installed swatch of that exact style; if it cannot find the required match, it leaves the choice unavailable instead of substituting a different haircut. The square is a CAS color chip, not a rendered hairstyle preview.
Can recessive colors skip generations?
Yes. The mod stores two color alleles and passes one from each known parent to the child. A carried color can pass down without being visible. This is a simplified gameplay model, rather than a complete simulation of human genetics.
Does it support same-sex parents?
Parent lookup uses the two recorded biological parents, regardless of gender. Both available parents and same-sex grandparent pairs can contribute. The mod needs those family-tree relationships to exist.
Will rerolling one twin change the other?
Manual rerolls now affect only the Sim you choose. Individual feature inheritance also affects only the recipient. The identical-twin setting for birth generation is separate.
Does it work with MC Command Center and custom content?
Relevant MCCC pregnancy calls were reviewed during development. I have not tested every combination of settings or other mods. Hair needs a matching installed swatch; unrecognized custom eyes and unmapped facial features may be unavailable. Please include your game version and other mods when reporting a problem.
What should I keep when updating?
Replace both the .ts4script and .package files, remove duplicate older copies, and keep your settings and saved genetics data. Back up your save first. The ZIP includes installation instructions and menu and console guides.

Any bugs to report?

Let me know here!